
SwiftUI Metal shader
Fluid
A real Navier–Stokes fluid you can touch — drag across the preview to stir glowing dye through vorticity, a Jacobi pressure solve and a bloom chain. Exports a self-contained MetalKit renderer.
SwiftUI
How it works
Fluid is a real [[stitchable]] Metal shader, not a video or an image. It runs as a SwiftUI .colorEffect, so it paints any view you attach it to. You shape it with sliders in a live preview, then export the .metal file and the SwiftUI code that uses it. No MSL to write.
16 settings you can tune
- Style
- Swirl
- Fade
- Friction
- Pressure
- Splat size
- Splat force
- Auto splats
- Rainbow
- Dye
- Variety
- Brightness
- Shading
- Bloom
- Glow
- Glow cutoff







