
Ink Bloom
Near-black ink billows silhouetted on a glowing interior, their edges fringed with interference colour. The sphere is implicit — a disc whose z is solved from the radius — and marched front-to-back in sixteen slices, each one folding two fbm fields into a value that splits in two: a body ramp that absorbs light, and a thin band astride the half-contour that emits a per-channel cosine fringe. Whatever transmittance survives lets the interior gradient bloom through.
How it works
Ink Bloom is a real [[stitchable]] Metal shader, not a video or an image. It runs as a SwiftUI .colorEffect, so it paints any view you attach it to. You shape it with sliders in a live preview, then export the .metal file and the SwiftUI code that uses it, or the React Native and Web version. No MSL to write.
19 settings you can tune
- Speed
- Radius
- Density
- Bands
- Fringe
- Rim strength
- Spectrum
- Halo
- Ink
- Interior
- Bloom
- Rim
- Rim tint
- Film
- Exposure
- Colors
- Edge softness
- Glow
- Glow tint







