
SwiftUI Metal shader
Magenta
Hot magenta into white — big soft masses, moderate churn, strong rim light, visible edge fringes. The silhouette holds still while the liquid inside turns: every point rides its own small circle once per loop, so the loop closes with no jump. A marbled four-octave field is graded through an Oklab ramp, split per channel at the rim into fringes, and lit by a rim light and a single glint.
SwiftUIReact NativeWeb
How it works
Magenta is a real [[stitchable]] Metal shader, not a video or an image. It runs as a SwiftUI .colorEffect, so it paints any view you attach it to. You shape it with sliders in a live preview, then export the .metal file and the SwiftUI code that uses it, or the React Native and Web version. No MSL to write.
29 settings you can tune
- Speed
- Flow
- Turbulence
- Shimmer
- Wobble
- Radius
- Scale
- Marble
- Refraction
- Seed
- Light
- Rim
- Glint
- Inner glow
- Halo
- Contrast
- Bias
- Fringes
- Iridescence
- Magenta
- Bloom
- Rim light
- Sheen
- Grain
- Exposure
- Colors
- Edge softness
- Glow
- Glow tint







